The game’s Battle Pass has been reset for the new season, and Trainers can progress through the free and paid tiers to earn rewards, including Aeos Tickets, Aeos Coins, Songstress Style: Wigglytuff, and Band Style: Pikachu Holowear. Pokémon GO – Galarian Zigzagoon Community Day Details.Pokémon GO Hisuian Discoveries event – Every New Debut.Pokemon GO Fest Seattle Global Challenge – How To Participate.Pokémon GO Little Cup Remix – Best Picks, Rules, And More.Additionally, the new season sees three new Pokémon added to the roster, with three more arriving in September. The latter introduces new Anniversary-themed events, challenges, and rewards for Trainers to participate in until the season concludes on 2nd September 2022. We appreciate your patience and understanding! /0JY7lMopGT- Pokémon UNITE July 20, 2022 During this time, the game will not be playable while we make adjustments. Lev Zubov- His Bloodlust passive life steal ability has been reduced from 40% to 20%.Attention Trainers! #PokemonUNITE will be in maintenance on July 20 from 2:30pm to 12:00am PT. "Ognivo"- (Flamethrower mech) population cost reduced from 5 to 4.Īll Mega mechs- The Kaiser, Tur and Guyay-Gorod, reach veterancy slightly faster.īrunhilde- This beasts HP has been reduced from 900 to 850.Ĭol. After freeing any previously suppressed units, it now prevents your own soldiers from being suppressed for 3.5 seconds. "Serp"- The (Scythe mech) veteran ability has been made more effective. unarmored up from 50 to 100.Īrtillery- The oil cost of the Polanian “Mocny” and Saxony “Erlkönig” artillery mechs has been reduced from 160 to 130 and 170 to 120, respectively. Armor class changed from light to medium.We also increased their melee damage significantly. To help this we have increased their armor class from light to medium. It is not meant to be a very effective artillery or damage dealers. armored targets down from 75 to 65.ĮisenHans- The Saxonian exo-suit Eisenhans is meant to be an area control unit that forces foes to move. Also, his visuals have received an upgrade. He’s easier to hit for enemy range attacks and his health has been reduced to make him less tanky. His melee fist punch now works correctly, doing less damage to armor. Gunter- His wolves, Tag and Nacht, now appear briefly out of the shadows, attacking infantry units and pushing them back. This made them win every more match-ups than planned. There was also a bug that let them focus damage on individual enemy squad soldiers instead of distributing their damage. Vanguards- They benefited from the melee situation the most, being the unit with the highest power to accessibility ratio. It turned out getting into melee was too easy and damage was inconsistent. Melee- We recognize our infantry melee system needs improvement and we aim to do this for future updates. Fixed invisible barricades in the 2nd Polanian campaign mission.navigation, transitions, and fixed inconsistencies. We’ve made various improvements to ease U.I.We've added and replaced some unit voice lines.Improved explosion impact SFX and increased variations.Fixed an issue whereby old reserve slots were not updated visually, resulting in two heroes, and/or already sold units being displayed.Fixed numerous occasions where incorrect text was being displayed or displayed incorrectly. Fixed an exploit with target ground attack orders that allowed unit to continue to fire at units that were out of play due to being unconscious or in stealth mode.These errors could lead the game to “freeze” in multiplayer matches. Some causes of fatal simulation errors have been fixed.Resolved issues caused by players disconnecting while on the “Faction Picking” or “Reserve Picking” screens.Fog of War now correctly conceals bunkers and some other FoW related bugs have been fixed.There is now a notification voice line when reserves are ready for use.Interactions with resource points should now behave properly.Fixed issues with building debris (e.g.Unit animations should be much smoother now. Fixed numerous unit animations issues.A bug related to Restarting Missions has been fixed that could prevent players from finishing a mission.Due to the update, previous save games had to be invalidated, but your campaign progress will remain.We have fixed the issues that meant we had to limit FPS to 60.Here are some of the changes we were able to implement over the last couple of days: General changes: It's really motivating to see how many of you enjoy the game! We've taken your constructive feedback to heart and are working on improving the Beta.
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